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2 PsyCollider 3.2 (Supercollider 3.2 for Windows)
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5 This is the Windows version of James McCartney's SuperCollider synthesis
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6 engine (scsynth) and programming language (sclang).
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7 Supercollider's main homepage is at
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8 http://supercollider.sourceforge.net/
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10 To get further information on SuperCollider usage or development, you
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11 should subscribe to the mailing lists:
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12 http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml
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18 * Windows 2000/XP/Vista
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19 * Windows Installer
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21 Most common sound cards will work fine - the sound card should be one
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22 that is supported by PortAudio (http://www.portaudio.com/). If you have
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23 issues with latency, consult http://www.portaudio.com/docs/latency.html for
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24 advice how to tune your operating system to achieve the best results
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25 (in short: use ASIO drivers wherever possible).
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27 ------------------------------------------------------------------------
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28 How to install, and how to launch
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29 ------------------------------------------------------------------------
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30 To install, simply run "setup.exe" and PsyCollider will install on your
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31 System (default location is Program Files\PsyCollider).
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33 Start PsyCollider from your start menu.
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35 NOTE: Your system must provide both audio input and audio output. Otherwise
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36 the synthesis server will not start (see also sc-users mailinglist discussion)
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38 Paths and files you may want to be aware of:
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39 $PSYCOLLIDER_HOME$\startup.sc : system wide startup file
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40 $USER_HOME$\SuperCollider\startup.sc : user startup file
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41 $USER_HOME$\SuperCollider\Extensions : user extension folder for classes, plugins and help files
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44 ------------------------------------------------------------------------
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45 Note: THE FOLLOWING INFORMATION IS FOR DEVELOPERS ONLY!
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46 Most people don't need to know how to build SC3 from scratch...
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49 ------------------------------------------------------------------------
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51 To compile SuperCollider for yourself...
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52 Check out the latest source from supercollider.sourceforge.net
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54 The following libraries are needed for compiling
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55 * libsndfile (included in the sc code tree)
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62 You need Visual C++ 2008 (9.0) or the Express edition to build it.
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64 Let's call ROOT the folder you checked out the SuperCollider code tree (contains "build", "Source" etc.)
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65 (Note that the SuperCollider code folder should be named "SuperCollider3" to avoid problems.)
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68 ----------------------
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69 1) go to "http://python.org" and download and install the latest Python version (tested 2.5.1).
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70 NOTE: get the Windows installer and make sure its the Unicode version and NOT the Ansii version.
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72 2) go to "http://wxpython.org" and download and install the corresponding wxPython binary (tested 2.8.6.1)
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73 NOTE: again you need the Unicode version.
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75 NOTE: make sure you have an environment variable set called PYTHONPATH pointing to the base directory of you installation (Should be done by python installer).
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78 ----------------------
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79 - reminder : you do NOT need to build portaudio. this is taken care of by the msvc project.
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81 1) go to "http://www.portaudio.com/" and download pa_snapshot_v19.tar.gz
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82 (main page --> CVS (left menu) --> pa_snapshot_v19.tar.gz in the "v19-devel" branch section)
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84 2) uncompress it in the ROOT folder. normally, the portaudio folder has the correct name "portaudio".
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85 folders must be like that :
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88 ROOT\..\portaudio\docs
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89 ROOT\..\portaudio\src
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92 3) go to steinberg.net --> support --> 3rd party Developers (menu on the right) --> ASIO SDK Download.
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93 If you agree on legal junk, you can enter a valid email address (please note that i do NOT know if you can safely Disagree with Steinberg sending your email address to commercial partners and receive the SDK info anyway...).
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95 4) once you receive the email (it took 5 minutes here), you can download asiosdk2.zip, copy and uncompress it to a temp folder. you must then copy some parts of the asio2 sdk to the PortAudio source tree.
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97 5) unpack the zip and put it next to portaudio.
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100 ROOT\..\asio-sdk\common
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101 ROOT\..\asio-sdk\driver
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106 - reminder : you do NOT need to build portmidi. this is taken care of by the msvc project.
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108 1) checkout version 8 from http://portmedia.svn.sourceforge.net/svnroot/portmedia/portmidi/trunk/
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110 the folder structure needs to be like this:
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112 ROOT\..\portmidi\pm_common\
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113 ROOT\..\portmidi\portmidi.dsp\
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117 ------------------------
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118 - reminder : you do NOT need to build pthread-win32. this is taken care of by the msvc project.
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120 1) go to : "ftp://sources.redhat.com/pub/pthreads-win32" and get "pthreads-snap-yyyy-mm-dd.tar.gz". (known to work with "pthreads-snap-2005-01-25.tar.gz")
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121 uncompress it and rename the folder to "pthread-win32" so that the source tree looks like :
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124 ROOT\..\pthread-win32\tests
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125 ROOT\..\pthread-win32\announce
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126 ROOT\..\pthread-win32\attr.c
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128 NOTE : the home page is "http://sources.redhat.com/pthreads-win32"
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132 -----------------------
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134 1) go to: "http://www.fftw.org/install/windows.html" and download the "PRECOMPILED WINDOWS DLL".
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140 You also need to run the instructions in the readme that accompany the fftw3 download, which tell you
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141 how to generate "lib" files for your system.
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145 -----------------------
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146 Some libsndfile files are included in the sc3 source distribution - however, you need to do a couple of things to get libsndfile stuff compiling correctly on your system:
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148 * go to http://www.mega-nerd.com/libsndfile/#Download section and download the "Windows zip file including precompiled binaries"
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149 * that zip file contains a readme with some instructions. Follow them.
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150 * When done, place the following files into SuperCollider's "libsndfile" folder:
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153 ROOT\libsndfile\libsndfile-1.def
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154 ROOT\libsndfile\libsndfile-1.dll
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155 ROOT\libsndfile\libsndfile-1.exp
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156 ROOT\libsndfile\libsndfile-1.lib
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157 ROOT\libsndfile\sndfile.h
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161 7: actually building and running the thing!
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162 -------------------------------------------
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164 Once all the above is done, the Solution "SC3win.sln" should compile without problems (lots of warnings though...).
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165 As a result you will have the plugins in build\plugins (scx files) and PySCLang in ($PYTHONHOME)\lib\site-packages
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167 (The building of the "PySClang" target should also result in a few necessary files being copied into the "build"
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168 folder. Namely Psycollider.py, startup.sc, keywords.list, libsndfile.dll, libfftw3f-3.dll.)
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171 Then open a Terminal and run: python.exe Psycollider.py
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174 ------------------------------------------------------------------------
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176 ------------------------------------------------------------------------
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178 Environment variables add directories to the default search path for plugins and synth definitions, respectively. Directory names are separated by ';' and must be set through the Control Panel.
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180 * SC_PLUGIN_PATH, SC_SYNTHDEF_PATH
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182 ------------------------------------------------------------------------
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184 ------------------------------------------------------------------------
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186 Please report bugs either to the sc-users or sc-dev mailing lists.
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188 ------------------------------------------------------------------------
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190 ------------------------------------------------------------------------
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192 thanks to james mccartney, for making this great piece of audio
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193 software publically and freely available.
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